Simulation and Statistics in Graphics
November 15, 2012
2:30 p.m.
John Keyser
Abstract
Physically-based simulation is a key part of computer graphics and animation. A recent trend in other areas of graphics research has been toward data-driven models for animation and rendering. In these approaches, some or all aspects of simulation is replaced by a combination of statistical modeling and machine learning from a large collection of data to enable generation of plausible results at much faster rates. In this talk, I will discuss some of our previous and ongoing work on applying a “statistical” approach to physically-based simulation in graphics. I’ll focus primarily on rigid body dynamics, and also discuss some initial studies in fluid simulation.